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MMO developer Jagex outlines ‘MechScape’


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MMO developer Jagex outlines 'MechScape'

Jagex's Runescape is one of the most popular MMOs in the world. And it is certainly the most popular browser-based MMO, with over over 156 million accounts registered to date and in excess of 104 million active players that have spent (often inordinate amounts of) time on the game.

MechScape is currently the codename for the company's forthcoming game, another Java-based massively multiplayer online role-playing game based on the company's proven, incredibly stable and secure proprietary technologies used to create RuneScape.

Jagex has already said that MechScape will target a slightly older demographic to RuneScape and – while concrete detail on the game is still thin on the ground – fans are predicting real-world trading in an online and hugely in-depth space/sci-fi themed MMO.

TechRadar caught up with Jagex's Chief Executive Officer, Mark Gerhard, at this month's Develop Conference in Brighton, who gave us a fascinating insight into the background of this leading British games developer, in addition to a glimpse of where the company is aiming to go in the future.

Before joining Jagex as CTO in February 2008, Gerhard previously worked as the Principle Security Architect for the UK's National Lottery. His engineering background and IT security knowledge has clearly set him up for steering the hugely successful company into the future.

Principally a tech company

The company also recently hired Sensible Soccer developer Jon Hare as Publishing Director – a clear indication that it plans to engage more with the (more traditional) games publishing sector in the future.

"I think of Jagex first and foremost as a technology company," Gerhard told TechRadar. "We have millions in our community and as a result there is always a subsection of any community that is 'unsavoury'… and we get in the region of 200,000 denial of service (DoS) attacks a day," he reveals, clearly proud that Jagex's servers are among the most secure in the world.

"Jagex uses a secure system, built from the ground up. We've written all the code in-house. It has to work. The game has 10 million active players per month. And of course, it is 24/7," Gerhard explains.

"Runescape has the second biggest public forum on the internet, with around 2.8 million posts a week," explains Gerhard. "Yet we host that [forum] on a machine with around 1GB of RAM which you probably couldn't even sell for £50... because our technology is that good."

The entire game of Runescape is server side, with the game running on machines with ultra-low bandwidth (down to 28k) and, as a good idea of the level of traffic Jagex is dealing with, the company receives around 85 BILLION page impressions a day.

"Bear in mind that we do this with running costs that are sub £1 million a year," says Gerhard. "Which, if you compare it to something like Age of Conan which only has about 250,000 active players but has running costs in the region of $200 million or World of Warcraft with costs in the region of $500,000,000 per year, puts things in perspective… Our running costs are effectively 1/500 that of WoW!

"It is because we use all of our own technology in house," he adds. "We don't use any standard middleware."

So what's new? What's next on the horizon for Jagex?




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Posted August 1st, 2009 in News by Michael

 

One Response to “MMO developer Jagex outlines ‘MechScape’”

  1. Lisa Carvell says:

    Fascinating article, I’m uber excited to see how everything will work in MechScape.

    BTW, this MechScape Help Site has some extra info on the topic if you’re interested.

    Some are also saying that the game will actually be called Stellar Dawn since MechScape is just a codename. This Stellar Dawn Help Site has some more info about that too.

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